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Ability Card List Edit

Number Name Type Cost Ultimate Starting Card Effect
1 Ramming Stance Condition 5 No Yes Choose any gruff, it gets +2 Defense and deals +2 Damage while this card is in play.
2 Protect Condition 2 No Yes The active gruff may swap places with any allied gruff, and gains +2 Defense while this card is in play.
3 Unchecked Growth Mutation 16 No No Mutate Toof. Whenever an allied gruff uses a tactical action to grow, it gains an additional +2 to the selected stat.
4 Meh Condition 3 No Yes Choose one. A gruff gets +2 Defense while this card is in play, or your shepherd gains 1 Life when this card is played.
5 Dyscalculia Mutation 30 Yes No Mutate Toof. The Crazy cost of all your other cards is 0. When you play this card your turn immediately ends.
6 Toof's Glory Mutation 8 Yes No Mutation Toof. Whenever Toof fully blocks an attack, draw 2 cards.
7 Nibble Action 3 No Yes Choose one. Destroy any condition or mutation card, or any gruff gains +1 Fat.
8 Illiterate Condition 14 Yes No Ignore the text on all other conditions and mutations while this card is in play.
9 Rebound Condition 5 No No If an allied gruff fully blocks an attack, enemy shepherds take 1 Damage.
10 Steady Step Action 3 No Yes Choose any gruff, it swaps places with an adjacent gruff. Shuffle this card back into your deck.
11 Ignore Condition 16 No Yes Choose any gruff, it fully blocks all attacks it receives while this card is in play.
12 Meh Condition 3 No Yes Choose one. A gruff gets +2 Defense while this card is in play, or your shepherd gains 1 Life when this card is played.
13 Toof's Apathy Condition 0 Yes No Toof gets +3 Defense while this card is in play.
14 Rebound Condition 5 No No If an allied gruff fully blocks an attack while this card is in play, enemy shepherds take 1 Damage.
15 Fatty Force Condition 21 No Yes Choose any gruff, it gets +Damage on its attacks equal to its Fat stat while this card is in play.


References Edit

  1. Toof's Glory