FANDOM



Creation Edit

Thump is the result of Dr. Acrid's first experiment manipulating troll biological material in the attempt to enhance gruffs. The doctor extracted Schnark's heart and grafted it onto a gruff, thus creating Thump.

Contagion Edit

It seems that the experiment which created Thump also caused the Plague which destroyed the Green Span and has been spreading throughout The Crossroads, making Thump the probable Patient Zero for the disease.

See Dr. Acrid's entry for more details.

Ability Card List Edit

Number Name Type Cost Ultimate Starting Card Effect
1 Circulate Condition 20 Yes No Whenever any mutation is destroyed, you may play it on another gruff without paying its Crazy cost. It is referred to a specific gruff, it refers to the new gruff instead.
2 Inoculate Action 7 No Yes Destroy any condition or mutation card and then shuffle this card back into your deck.
3 Evolve Action 3 No Yes Choose any gruff, it gains +1 to any stat.
4 Benign Neoplasm Mutation 9 No No Mutate any gruff. The mutated gruff gains 2 Weird and its Maximum Weird increases by 2.
5 Cardiac Arrest Mutation 12 Yes No Mutate any gruff. The mutated gruff's Defense is 0 and cannot be raised above 0. The mutated gruff cannot be swapped.
6 Arrhythmia Mutation 3 No No Mutate any gruff. The mutated gruff gets -1 Defense.
7 Cardiac Rhythm Action 2 No Yes Draw a card and then discard a card. Shuffle "Cardiac Rhythm" back into your deck.
8 Cardiac Rhythm Action 2 No Yes Draw a card and then discard a card. Shuffle "Cardiac Rhythm" back into your deck.
9 Arrhythmia Mutation 3 No No Mutate any gruff. The mutated gruff gets -1 Defense.
10 Palpitating Warp Condition 4 No Yes When you play this card, swap positions of any 2 allied gruffs. When this card Fades, swaps positions of any 2 allied gruffs.
11 Take Heart Condition 4 No Yes When you play this card, you may destroy any condition or mutation card. In addition, choose any gruff. The chosen gruff gets +2 Defense.
12 Take Heart Condition 4 No Yes When you play this card, you may destroy any condition or mutation card. In addition, choose any gruff. The chosen gruff gets +2 Defense.
13 Blood Plague Condition 1 No Yes Whenever a gruff Fully Blocks an attack, play a Fester mutation token on the blocking gruff.
14 Transfusion Mutation 12 Yes No Mutate any gruff. Whenever you play a card that specifically names a gruff, it names the mutated gruff instead.
15 Pox Action 18 Yes No Play either a Fester mutation token or a Fury mutation token on each gruff.