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Ability Card List Edit

Number Name Type Cost Ultimate Starting Card Rule
1 Absorb Pain Mutation 3 No No Mutate any gruff.

Whenever a shepherd takes Damage, the mutated gruff gets +1 Fat.

2 Devour Action 3 No No Target gruff loses 1 Fat. Another target gruff gets +1 Fat.
3 Famine Mutation 11 Yes No Mutate any gruff.

Whenever the mutated gruff loses Fat, your shepherd gains 1 Life.

4 Feast Mutation 9 Yes No Mutate any gruff.

Whenever the mutated gruff loses Fat, draw a card.

5 Forgetful Mutation 4 No No Mutate any gruff.

Whenever the mutated gruff is moved, all players discard a card at random.

6 Gobble Action 4 No Yes Destroy a condition or mutation card. Target gruff gets +1 Fat.
7 Intimidate Condition 5 No Yes Enemy gruffs cannot be moved while this card is in play.
8 Noble Sacrifice Mutation 12 Yes No Mutate any gruff.

Kill Skullheim. The mutated gruff gets Defense equal to Skullheim's Fat. If Skullheim revives, destroy this mutation.

9 Protect Condition 2 No Yes The active gruff may immediately swap places with an allied gruff and gains +2 Defense while this card is in play.
10 Protect Condition 2 No Yes The active gruff may immediately swap places with an allied gruff and gains +2 Defense while this card is in play.
11 Rigor Mortis Condition 0 No Yes When you play this card your shepherd takes 1 Damage.

While this card is in play target gruff gets +3 Defense.

12 Rigor Mortis Condition 0 No Yes When you play this card your shepherd takes 1 Damage.

While this card is in play target gruff gets +3 Defense.

13 Scapegoat Condition 5 No Yes While this card is in play, all damage that would be dealt to a gruff is dealt to Skullheim instead.
14 Scapegoat Condition 5 No Yes While this card is in play, all damage that would be dealt to a gruff is dealt to Skullheim instead.
15 Swell Mutation 5 No No Mutate any gruff.

At the end of your turns, if the mutated gruff was not moved, it gets +1 Fat.