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Ability Cards list Edit

Number Name Type Cost Ultimate Starting Card Effect
1 Skulldoze Action 10 No Yes Choose any gruff, it gets +2 Mean. Then, kill any gruff on your team.
2 Charge Condition 2 No Yes When this card is played the active gruff on your team swaps places with another gruff on your team. While this card is in play the active gruff this card deals +1 Damage.
3 Bone Burn Action 1 No Yes When you play this card your shepherd takes 1 Damage. Choose any gruff, it gets +1 Mean.
4 Ramming Stance Condition 5 No Yes Choose any gruff, it gets +2 Defense and deals +2 Damage while this card is in play.
5 Undying Condition 3 No Yes Revive a dead gruff. That gruff gets +3 Defense while this card is in play.
6 Unstoppable Mutation 21 Yes No Mutate any gruff. Whenever the mutated gruff dies, immediately revive it.
7 Intimidate Condition 5 No Yes Enemy gruffs cannot be swapped while this card is in play.
8 Block Condition 1 No Yes Choose any gruff, it gets +2 Defense while this card is in play.
9 Last Stand Condition 7 No No Choose any gruff, it fully blocks all attacks that hit it while this card is in play. When this card leaves play, kill that gruff.
10 Devastation Action 9 Yes No Destroy any number of mutation or condition cards in play. Your shepherd takes 1 Damage for each card destroyed in this way.
11 Crush Action 6 No Yes Choose any gruff, it gets +1 Mean. Then, destroy any condition or mutation card.
12 Oblivion Action 13 No No Destroy all Mutations in play.
13 Impaling Horns Mutation 6 No No Mutate any allied gruff. Whenever that gruff's attacks are fully blocked, the enemy shepherd takes 1 Damage.
14 Inevitable Doom Mutation 2 Yes No Mutate Skulldozer. When Skulldozer's attacks are fully blocked, he gains +1 Mean.
15 Death Action 20 Yes No Kill any Gruff.