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Ability Card List Edit

Number Name Type Cost Ultimate Starting Card Rule
1 Absorb Action 7 No No Target gruff gains 1 Fat for each mutation on enemy gruffs.
2 Block Condition 1 No Yes While this card is in play, target gruff gets +2 Defense.
3 Boils Mutation 6 No Yes Mutate any gruff.

Whenever that gruff is activated it loses 1 Fat.

4 Boils Mutation 6 No Yes Mutate any gruff.

Whenever that gruff is activated it loses 1 Fat.

5 Burst Mutation 18 Yes No Mutate any gruff.

When the mutated gruff is killed, gruffs that are adjacent to it gain +2 Mean, +1 Weird, and +1 Fat.

6 Crust Mutation 5 No Yes Mutate any gruff.

It gets +2 Defense while this card is in play.

7 Fever Mutation 3 No Yes This card is only playable if the active gruff is a Funkfiend.

Mutate any gruff.
The mutated gruff loses 1 Fat each time a card is played while it is active.

8 Fever Mutation 3 No No This card is only playable of the active gruff is a Funkfiend.

Mutate any gruff.
The mutated gruff loses 1 Fat each time a card is played while it is active.

9 Gobble Action 4 No Yes Destroy a condition or mutation card. Target gruff gets +1 Fat.
10 Intimidate Condition 5 No Yes Enemy gruffs cannot be moved while this card is in play.
11 Nausea Mutation 5 No Yes This card is only playable if the active gruff is a Funkfiend.

Mutate any gruff.
The mutated gruff cannot gain Fat.

12 Pox Mutation 16 Yes No Mutate any gruff.

Whenever another mutation is played, this gruff takes 1 Damage.

13 Pustule's Ire Mutation 2 No No Mutate Pustule.

Whenever a mutation leaves play, Pustule gains +1 Mean.

14 Rabies Mutation 8 No No Mutate any gruff.

The mutated gruff must use its tactical action to attack each turn.

15 Virulence Condition 1 No No When a mutation is played, the player that played the mutation draws a card.