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Ability Card List Edit

Number Name Type Cost Ultimate Starting Card Rule
1 Armor Plating Condition 2 No No Machination.

While this card is in play, target gruff gets +2 Defense for each card with the Machination keyword in play (including this one).

2 Augmenter Condition 5 No No Machination.

Whenever a card with the Machination keyword is played (including this card), a gruff of your choice gets +1 to any stat.

3 Bolster Action 7 No Yes Allied gruffs get +1 Fat.
4 Brainstorm Mutation 6 No No Mutate any gruff.

Whenever the mutated gruff grows, allied gruffs gain 1 Weird.

5 Bulk Up Mutation 6 No Yes Global Mutation.

Whenever an allied gruff grows, it gets an additional +1 to the chosen stat.

6 CPR Mutation 4 No Yes Global Mutation.

Whenever an allied gruff is killed, destroy this mutation and revive that gruff.

7 Epiphany Action 2 No Yes Look at the top 3 cards of your deck. Draw one and put the rest back. Shuffle your deck.
8 Epiphany Action 2 No Yes Look at the top 3 cards of your deck. Draw one and put the rest back. Shuffle your deck.
9 For Science! Action 4 No Yes This card is only playable if your active gruff is a Contraption. Shuffle your discard pile into your deck and draw a card.
10 Invigorate Mutation 4 No Yes Global Mutation.

Whenever any gruff grows, you may draw a card.

11 Invigorate Mutation 4 No Yes Global Mutation.

Whenever any gruff grows, you may draw a card.

12 Lipid Injector Mutation 5 No No Mutate any gruff.

The mutated gruff's Maximum Fat increases by 5.

13 Maximize Action 20 Yes No Target gruff gets +10 to any stat.
14 Neural Probe Action 4 No No Machination.

Draw a card for each card with the Machination keyword in play (including this one).

15 Spanner Condition 3 No No Machination.

Whenever a card with the Machination keyword is played (including this card), the active gruff gains 1 Fat.