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Ability Card List Edit

Number Name Type Cost Ultimate Starting Card Effect
1 Maximize Action 20 Yes No Target gruff gets +10 to any stat.
2 Spanner Condition 3 No No Machination. Whenever a card with the Machination keyword is played (including this card), the active gruff gains 1 Fat.
3 Epiphany Action 2 No Yes Look at the top 3 cards of your deck. Draw one and put the rest back. Shuffle your deck.
4 Epiphany Action 2 No Yes Look at the top 3 cards of your deck. Draw one and put the rest back. Shuffle your deck.
5 Augmenter Condition 5 No No Machination. Whenever a card with the Machination keyword is played (including this card), a gruff of your choice gets +1 to any stat.
6 Armor Plating Condition 2 No No Machination. While this card is in play, target gruff gets +2 Defense for each card with the Machination keyword in played (including this card).
7 Neural Probe Action 4 No No Machination. Draw a card for each card with the Machination keyword in play (including this one).
8 For Science! Action 4 No Yes This card is only playable if your active gruff is a Contraption. Shuffle your discard pile into your deck and draw a card.
9 Bolster Action 7 No Yes Allied gruffs get +1 Fat.
10 Invigorate Mutation 4 No Yes Global Mutation. Whenever any gruff grows, you may draw a card.
11 Lipid Injector Mutation 5 No No Mutation any gruff. The mutated gruff's Maximum fat by 5.
12 Brainstorm Mutation 6 No No Mutate any gruff. Whenever the mutated gruff grows, allied gruffs gain 1 Weird.
13 Bulk Up Mutation 6 No Yes Global Mutation. Whenever an allied gruff grows, it gets an additional +1 to the chosen stat.
14 Invigorate Mutation 4 No Yes Global Mutation. Whenever any gruff grows, you may draw a card.
15 CPR Mutation 4 No Yes Global Mutation. Whenever an allied gruff is killed destroy this mutation and revive that gruff.