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Ability Card List Edit

Number Name Type Cost Ultimate Starting Card Effect
1 Cranial Infestation Condition 25 Yes No When this condition Fades, enemy shepherds take Damage equal to Mr. Blight's Weird score.
2 Epidemic Action 15 Yes No Play 3 Fester mutation tokens on any gruffs of your choice.
3 Slippery Slime Mutation 1 No Yes Mutate any gruff. The mutated gruff deals -1 Damage on its attacks. When the mutated gruff resolves an attack, destroy this mutation.
4 Epidemic Action 15 Yes No Play 3 Fester mutation tokens on any gruffs of your choice.
5 Cryptosporidia Mutation 3 Yes No Mutate any shepherd. The mutated shepherd cannot trigger Thresholds or gain Life.
6 Virulence Condition 1 No No When a mutation is played, the player that played the mutation draws a card.
7 Globular Goo Mutation 4 No Yes Mutate any gruff. Whenever the mutated gruff declares an attack, destroy this mutation instead.
8 Slippery Slime Mutation 1 No Yes Mutate any gruff. The mutated gruff deals -1 Damage on its attacks. When the mutated gruff resolves an attack, destroy this mutation.
9 Globular Goo Mutation 4 No Yes Mutate any gruff. Whenever the mutated gruff declares an attack, destroy this mutation instead.
10 Famine Condition 5 No Yes Choose any gruff. Whenever a mutation is played, the chosen gruff loses 1 Fat.
11 Inflict Funk Action 7 No Yes Play a Fester mutation token on one allied gruff and on one enemy gruff.
12 Vile Regeneration Action 18 Yes No This card is only playable if the active gruff is a Funkfiend. Draw all mutation cards in your discard pile. Your shepherd gets +1 Life.
13 Adrenal Spurt Condition 5 Yes No Choose any gruff. Whenever a mutation is played, the chosen gruff gets +1 Mean.
14 Virulence Condition 1 No Yes When a mutation is played, the player that played the mutation draws a card.
15 Inflict Funk Action 7 No Yes Play a Fester mutation token on one allied gruff and on one enemy gruff.