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 Ability Card List Edit

Number Name Type Cost Ultimate Starting Card Rule
1 Aneurysm Condition 16 Yes No Whenever the target gruff is activated, its controller discards 2 cards at random.
2 Block Condition 1 No Yes While this card is in play, target gruff gets +2 Defense.
3 Block Condition 1 No Yes While this card is in play, target gruff gets +2 Defense.
4 Cellulitis Mutation 1 No Yes Mutate Gobs.

Gobs gets +1 Fat whenever a mutation is played.

5 Crust Mutation 5 No Yes Mutate any gruff.

It gets +2 Defense while this card is in play.

6 Gobble Action 4 No Yes Destroy a condition or mutation card. Target gruff gets +1 Fat.
7 Jellyform Condition 14 No No Target gruff cannot deal damage. Prevent all damage that would be dealt to the target gruff.
8 Migraine Mutation 9 No No Mutate any gruff.

Whenever the mutated gruff is activated, its controller discards a card at random.

9 Nausea Mutation 5 No Yes This card is only playable if the active gruff is a Funkfiend.

Mutate any gruff.
The mutated gruff cannot gain Fat.

10 Ooze Mutation 7 No Yes This card is only playable if the active gruff is a Funkfiend.

Mutate any gruff.
The mutated gruff does 2 Damage less when it attacks.

11 Protect Condition 2 No Yes The active gruff may immediately swap places with an allied gruff and gains +2 Defense while this card is in play.
12 Sludge Action 19 Yes No Reveal the top 7 cards of your deck. Play all mutations revealed this way, ignoring all restrictions and costs. Shuffle the remaining cards into your deck.
13 Stinky Mutation 16 Yes No Mutate any gruff.

The mutated gruff cannot gain stats.

14 Stupor Mutation 5 No No Mutate any gruff.

Whenever the mutated gruff is active, cards cost 3 Crazy more to play.

15 Virulence Condition 1 No No When a mutation is played, the player that played the mutation draws a card.