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Goatmilk[]

Skwat-Goatmilk

Wednesday, June 22 2016


Ability Card List[]

Number Name Type Cost Ultimate Starting Card Rule
1 Entomb Mutation 12 Yes No Mutate any gruff.

The mutated gruff cannot be resurrected. This mutation stays active when the mutated gruff is dead.

2 Deathless Condition 4 No Yes When you play this card, your shepherd takes 1 Damage. Choose any gruff, it gets +4 Defense while this card is in play.
3 Horrid Ritual Condition 6 Yes No When you play this card, your shepherd takes 2 Damage. When this card Fades, your shepherd gets +4 Life.
4 Restless Dead Action 4 Yes No Resurrect any gruff. Then, shuffle this card into your deck.
5 Bristled Defiance Condition 2 No Yes Choose any gruff. It gets +2 Defense. When this condition Fades, draw a card.
6 Undying Condition 3 No Yes When you play this card, resurrect a dead gruff. The resurrected gruff gets +3 Defense while this card is in play.
7 Bleak Return Action 6 No No Shuffle all Skullclan cards in your discard pile back into your deck.
8 Flesh Burn Condition 2 No Yes When you play this card, your shepherd takes 1 Damage.

When this card Fades, choose a gruff. It gets +1 Fat.

9 Flesh Burn Condition 2 No Yes When you play this card, your shepherd takes 1 Damage.

When this card Fades, choose a gruff. It gets +1 Fat.

10 Void Action 0 No Yes When you play this card, your shepherd takes 1 Damage. Destroy any condition or mutation card.
11 Skwat's Rage Mutation 10 No Yes Mutate Skwat.

Whenever any gruff is resurrected, Skwat gets +2 Mean.

12 Purging Flame Action 7 No No Deal 1 Damage to a gruff. If that gruff is mutated, deal 2 Damage instead.
13 Doom Mutation 15 Yes No Mutate any gruff.

When this mutation is destroyed, kill the mutated gruff.

14 Purging Flame Action 7 No No Deal 1 Damage to a gruff. If that gruff is mutated, deal 2 Damage instead.
15 Oblivion Action 13 No Yes Destroy all mutations.
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