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Ability Card List Edit

Number Name Type Cost Ultimate Starting Card Effect
1 Charge Condition 2 No Yes When this card is played the active gruff swaps places with another gruff on your team. While this card is in play the active gruff deals +1 Damage.
2 Ramming Stance Condition 5 No Yes Choose a gruff, it gets +2 Defense and deals +2 Damage while this card is in play.
3 Corrode Action 2 No Yes Choose any gruff, it loses 1 from any stat.
4 Swollen Zits Mutation 4 No Yes Mutate any gruff. Whenever the mutated gruff is hit by an attack, its shepherd takes 1 Damage.
5 Dribble's Maw Mutation 5 No Yes Mutate Dribble. Dribble deals +2 Damage to mutated enemies.
6 Fling Phlegm Mutation 7 No Yes Mutate any gruff. The mutated gruff gets -1 Defense for each mutation attached to it.
7 Dissolve Action 5 Yes No Choose any gruff, it loses 2 Fat.
8 Fling Phlegm Mutation 7 No Yes Mutate any gruff. The mutated gruff gets -1 Defense for each mutation attached to it.
9 The Jitters Mutation 8 No No Mutate any gruff. Whenever the mutated gruff is hit by an attack, its controller discards a card at random.
10 Squirting Cysts Mutation 16 Yes No Mutate any gruff. Whenever the mutated gruff is hit by an attack, its shepherd takes 3 Damage.
11 Hop Action 0 No Yes The active gruff swaps positions with a gruff that is adjacent to it.
12 Jab Condition 3 No No While this card is in play, the defending shepherd takes 1 Damage whenever a gruff on your team has their attack fully blocked.
13 Rabid Fever Mutation 9 No No Mutate any gruff. The mutated gruff gets -3 Defense and +3 Damage on its attacks.
14 Funk Fumes Condition 10 Yes No All gruffs get -4 Defense while this card is in play.
15 Irritable Bowels Mutation 10 Yes No Mutate Dribble. At the beginning of your Cleanup Phase, each enemy shepherd that has 3 or more Life takes 1 Damage.