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 Ability Card List Edit

Number Name Type Cost Ultimate Starting Card Effect
1 Evolve Action 3 No Yes Target gruff gains +1 to any stat.
2 Evolve Action 3 No Yes Target gruff gains +1 to any stat.
3 Enlighten Action 10 No No Draw a card at random from your opponent's hand.
4 Epiphany Action 2 No Yes Look at the top 3 cards of your deck. Draw one and put the rest back. Shuffle your deck.
5 Deep Secrets Action 2 No No This card is only playable if your active gruff is a Deepthing. Draw the top card of your discard pile.
6 Brainwashing Mutation 3 No No Mutate any Gruff. When that gruff grows, look at the top 3 cards of your opponent's deck and put them back in any order.
7 Crust Mutation 5 No Yes Mutate any gruff. It gets +2 Defense.
8 Mental Probe Mutation 8 No No Global Mutation. Opponents play with their hands revealed.
9 Protect Condition 2 No Yes The active gruff may immediately swap places with an allied gruff and gains +2 Defense while this card is in play.
10 Block Condition 1 No No While this card is I play target gruff gets +2 Defense.
11 Intimidate Condition 5 No Yes Enemy gruffs cannot be moved while this card is in play.
12 Glowing Goo Mutation 17 Yes No Mutate any gruff. All Damage that would be dealt to the mutated gruff is dealt to its shepherd instead.
13 Stasis Sphere Condition 8 Yes No Prevent all Damage that would be dealt to target gruff while this card is in play.
14 Block Condition 1 No Yes While this card is in play, target gruff gets +2 Defense.
15 Gobble Action 4 No Yes Destroy a condition or mutation card. Target gruff gets +1 Fat.